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In the spirit of transparency, this series was originally posted on the now-defunct RoosterWords blog.
Worldbuilding: Bane or Benign Exercise?
Writers love their worlds, especially those in fantasy and science
fiction. We have to- we live in them for
long periods, soaking in the essence and different flavors we have derived of
our own obsessive volition. All of us
must build these worlds, carefully, with great attention to details. For some writers, this is the best part of
the writing process…creating something out of nothing, ignoring all laws of
science, alchemy, and common sense. For
others, worldbuilding is the representation of long-running nightmares. Where do you fit in?
Keep in mind, this guide is not just for writers. Geared for them, sure, but tabletop gamers, videogame developers, and anybody else who deals in stories can benefit from this guide. Me personally, I've been a tabletop gamer for ten years, and a DM/GM for five. Of course, I LOVE building worlds.
The Beginning: Staying Vague
My experience has been to start the worldbuilding process by keeping
everything vague. There is plenty of
time to develop all those bothersome details later. Like the artist creating a masterpiece, you
must sketch all the pieces before you can put any paint on the paper. In fact, thinking of your world as a painting
may help you “see” all the inter-connectedness as you move from outline to
final product. Maybe that is just the
artist that resides within me. Here’s
how to approach your “sketch.”
1. Create
a map (if not using Earth as
your setting): This does two things:
First, it allows you to physically see your world, how it is shaped, how
continents and/or areas come together. I
also suggest you study how rivers and seas flow in real maps, so yours can be
as convincing as possible. The second
thing? When you’re ready to publish your
masterpiece, readers will also get to “see” your world in a physical manner
2. Decide
on a Theme: Every book out
there that is worth the ink (digital or otherwise) it’s printed from has a
theme- a unifying concept. Decide what
your theme is so your story can, at the very least, have some semblance of grace
within its pages.
3. Decide
on a Timeline: Yes, science
fiction generally takes place in the future, fantasy in the past. However these are not concrete rules; and
even if they are for your story, you still need to define what flavor your world
will have. Are you telling a story based
loosely on feudal Japan, or Middle Ages Europe (no, these are NOT your only
choices, budding writer).
4. NOW
Add Some Details: Give your
map some countries, regions, states, cities, etc. until you know what you need
to push your story forward. Develop a
broad timeline of major events in your world, and where they occurred (trust
me, this helps keep plot moving logically).
Decide on some landmark locations your story will take place at. This is also the time to decide on things like
how magic (or technology, or mixes) will work in your world.
5. Develop
Your Crisis: As every story
has a theme, so too does it have a crisis.
Something which your protagonist must overcome; and it won’t be easy to
do so successfully. There is no formula
for developing these types of situations (or if there is, I haven’t found it
yet). This is your time to shine, put
your creativity to the test. If nothing
else, use a tried but true crisis until your imagination decides to hit you in
the head with a stone and give you something better!
Do you agree that Worldbuilding
should start out vague? Do you start differently when creating your
world(s)? Use up the comment space below
and let me know how you feel about worldbuilding, this post, or whatever! I respond to all legitimate comments, and moderate to keep things decently clean.
This
is part One of a Three part series on Worldbuilding. You can find Part II and Part III as well. James is rather fanatical about building
worlds, He hopes to successfully bring magic back on a different planet which
he intends to call: JamesWorld. Here’s
hoping he comes up with a better name. Get
to know him on Facebook or on Twitter @JamesNealWrites.
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